A Modern PC With A Retro OS

Despite the rise of ARM processors in more and more computers from embedded systems to daily driver PCs, the x86 architecture maintains a stronghold in the computing space that won’t be going away anytime soon. One of the main drivers of this is its beachhead in industrial systems; the x86 architecture is backwards-compatible farther back than many of us have been alive and in situations where machines need to run for years with minimum downtime it’s good to know you can grab any x86 system off the shelf and it’ll largely work. This is also true for gaming, so if you’re like [Yeo Kheng Meng] and want to run games like DOOM natively on modern hardware it’s certainly possible, although there are a few catches.

This build goes into the design of a modern AMD Ryzen 5 desktop computer, with all of the components selected specifically for their use running software more than three decades old now. [Yeo Kheng Meng] is targeting DOS 6.22 as his operating system of choice, meaning that modern EFI motherboards won’t necessarily work. He’s turned to business class products as a solution for many of these issues, as motherboards targeting business and industrial customers often contain more support for antiquated hardware like PS/2 and parallel ports while still having modern amenities like DDR5 memory slots. PS/2 ports additionally are an indicator that the motherboard will supports older non-EFI boot modes (BIOS) and can potentially run DOS natively. Everything here can also run modern operating systems, since he isn’t building this system only to run DOS and retro games.

Beyond the motherboard choice, he’s also using a Soundblaster card for audio which is a design choice generally relegated to history, but still used in modern gaming by a dedicated group. There’s also a floppy drive running via a USB header adapter cable. Of course, there are a few problems running DOS and other era-appropriate software natively on such incomprehensibly fast hardware (by early 90s standards). Some video games were hard coded to the processor clock of the x86 process of the era, so increasing the clock speed orders of magnitude results in several playability issues. In emulators it’s easier to provide an artificially slow clock speed, but on real hardware this isn’t always possible. But [Yeo Kheng Meng] has done a lot to get this modern computer running older software like this. Another take we’ve seen for retro gaming on original hardware is this system which uses a brand-new 486 processor meant for use in industrial settings as well.

Connecting A Keyboard To A Vintage PC-XT, The Hard Way

We’re not sure if there’s any single characteristic that qualifies someone as a hacker. After all, we’re a pretty eclectic bunch, with skills that range all over the map, and what one person feels is trivial, others would look upon as black magic. But there’s one thing we’re sure of: if you find yourself reading the original POST code for the PC-XT motherboard just to get a keyboard working, you’re pretty much our kind of people.

That was the position [Anders Nielsen] found himself in as work progresses on his “PC-XT from Scratch” project, which seeks to build a working mid-80s vintage IBM Model 5160 using as many period-correct parts as possible. The first installment of the series featured the delicate process of bringing the motherboard up, lest the magic smoke was released. After seeing some life out of the old board, [Anders] needed a little IO, specifically video and keyboard. The video side of the equation was relatively trivial, with an early-90s VGA card from eBay — not exactly period correct, but good enough to get something to display. Continue reading “Connecting A Keyboard To A Vintage PC-XT, The Hard Way”

A Handy Tester For A Mountain Of PS/2 Keybords

The hacking life is not without its challenges, and chief among these is the tendency to always be in acquisition mode. When we come across a great deal on bulk equipment, or see a chance to rescue some obscure gear from the e-waste stream, we generally pounce on it, regardless of the advisability.

We imagine this is why [Nathan] ended up with a hoard of PS/2 keyboards. Seriously, there are like thousands of the things. And rather than lug a computer to them for testing, [Nathan] put together this handy Arduino-based portable tester to see which keyboards still have some life left in them. The video below goes into detail on the build, but the basics are pretty simple — an Arduino, a 16×2 LCD display, and a few bits and bobs to run it off a LiPo pack and charge it up. Plus, of course, a PS/2 jack to plug in a keyboard and power it up. Interestingly, the 16×2 display is an old Parallax unit, from the days when RadioShack still existed and sold their stuff. That required a little effort to get it working with the Arduino, but in the end it works like a charm — plug in a keyboard and whatever you type shows up on the screen.

Of course, it’s hard to look at something like this, and that mountain of keyboards in the background, and not scheme up ways to really automate the whole test process. Perhaps an old 3D printer with a stylus mounted where the hot end would go could press each key in turn while the tester output is recorded — something like this Wordle-bot, but on a keyboard scale. That kind of goes against [Nathan]’s portability goal, but it’s still fun to think about.

Continue reading “A Handy Tester For A Mountain Of PS/2 Keybords”

Have You Heard Of MCGA?

In the world of PC graphics, the early standards followed the various video cards of the day. There was MDA, familiar through the original text-based DOS prompt, CGA, then EGA, and the non-IBM Hercules along the way. Finally in 1987 IBM produced the VGA, or Video Graphics Array standard for their PS/2 line of computers, which became the bedrock on which all subsequent PC graphics cards, even those with digital outputs, have been built. It’s interesting then to read an account from [Dave Farquhar] of the other now-forgotten video standard that made its debut with the PS/2, MCGA, or Multicolor Graphics Array. This was intended as an entry-level graphics system to compete with the more multimedia-oriented home computers of the day such as the Commodore Amiga and Atari ST.

Offering 320×200 graphics at 256 colors but only two colors at 640×480 it’s difficult to see how it could have been a viable competitor to the Amiga’s 4096-color HAM mode, but it did offer the ability to drive an RGB monitor through its VGA-like socket. The story goes that IBM intended it to provide an upgrade incentive for PS/2 customers to buy a more powerful model with VGA, but in the event a host of third-party VGA-compatible cards emerged and allowed more traditional ISA computers from third parties to retain a competitive edge and eventually sideline the PS/2 line entirely.

We called time on VGA back in 2016, and it’s fair to say that it’s disappeared from PC hardware since then even if much of its technologies still lurk within. It’s pleasing to see though that it remains a stalwart of hacked-together display interfaces, with efforts such as this 7400-based VGA card continuing to impress us.

PS/2 wireless dongle

The Wireless PS/2 Keyboard That Never Was

The PS/2-style port was once about as ubiquitous on PCs as USB connectors are today, and more than a few of us accumulated a fair collection of keyboards and mice that sported the 6-pin mini-DIN plug. They’re not nearly as common today, but when you need one, you need one, so if your stockpile of PS/2 keyboards has dwindled to nothing, you might want to look at rolling your own PS/2 remote keyboard dongle.

That backstory on [Remy Sharp]’s build starts with his acquisition of a neptUNO, a 160€ FPGA retrocomputer that gives you access to just about every Z80 and 6502 computer of yesteryear. While the box supports USB keyboards, [Remy] had trouble getting one to work. So out came a Wemos D1 Mini, which was wired up to a stub of PS/2 cable. The microcontroller is powered by the PS/2 port, and connects to the WiFi network on boot-up and starts a WebSocket server. It also served up a page of HTML, which lets him connect with any device and send keystrokes to the neptUNO. He also added a couple of hardware buttons to the dongle, to access menus on the neptUNO directly. The video below shows it in action.

Perhaps unsurprisingly, [Remy] says he took inspiration for this build from [Ben Eater]’s excellent PS/2 deep dive. We’d like to think he saw that here first, but either way, it’s a valuable reference on how keyboards used to work.

Continue reading “The Wireless PS/2 Keyboard That Never Was”

EXPS/2 Keyboard Adapter Translates PS/2 And USB To MSX

Say what you will about suitcase computers, but at least most of them still have their keyboards with them. [danjovic] has this vintage Brazilian computer from the 1980s called a Gradiente Expert. These were MSX machines with Z80 chips that ran BASIC, DOS, and CP/M, and they looked like state-of-the-art dual-deck stereo systems. You can still find them pretty easily, but sadly, most of them have lost their rad mechanical keyboard with its giant arrow keys and proprietary connector.

If you now want to get one of these awesome pieces of computing history and would like to be able to talk to it, [danjovic] has you covered with the open-source EXPS/2 keyboard adapter. It will allow you to connect either a PS/2 keyboard or a USB keyboard in fallback mode to the Expert using an ATMega328P and a bespoke DIN-13 to DB-13 cable. As it turns out, there’s a wealth of information on MSX keyboard matrices out there.

How much do you know about the USB keyboard interface? If you want a warehouse of information delivered to your brain in the most pleasant way possible, go watch [Ben Eater] break it down with pen and paper.

Decoding The PS/2 Keyboard Protocol Using Good Old Fashioned Hardware

1987 was a glorious year.  It brought us the PS/2 keyboard standard that’s still present on many a motherboard back panel to this day. (It also marked the North America/Europe release of The Legend of Zelda but that’s another article.) Up until this point, peripherals were using DIN-5 and DE-9 (often mistakenly called DB9 and common for mice at the time) connectors or — gasp — non-standard proprietary connectors. So what was this new hotness all about? [Ben Eater] walks us through the PS/2 hall of fame by reverse-engineering the protocol.

The PS/2 connector in all its glory

This is a clocked data protocol, so a waveform is generated on the data pin for each key pressed that can be compared to the clock pin to establish the timing of each pulse. Every key sends a unique set of encoded pulses and voila, the whims of the user can quickly and easily be decoded by the machine.

This is where [Ben’s] dive really shines, we know he’s a breadboarding ninja so he reaches for some DIP chips. A shift register is an easy way to build up a parallel PS/2 interface for breaking out each data packet. There are a few quirks along the way, like the need to invert the clock signal so the shift register triggers on the correct edge. He also uses the propagation delay of a couple inverter gates to fire the 595 shift register’s latch pin slightly late, avoiding a race condition. A second 595 stores the output for display by a set of LEDs.

Beyond simply decoding the signal, [Ben] goes into how the packets are formatted. You don’t just get the key code, but you get normal serial interface error detection; start/stop bits and a parity bit as well. He even drills down into extended keys that send more than one packet, and a key-up action packet that’s sent by this particular keyboard.

This is the perfect low-level demo of how the protocol functions. On the practicality side, it feels a bit strange to be breaking out the serial to parallel when it would be very easy to monitor the two signal lines and decode them with a microcontroller. You might want to switch it up a bit, stick with the clock and data pins, but connect them to a Raspberry Pi using just a few passive components.

Continue reading “Decoding The PS/2 Keyboard Protocol Using Good Old Fashioned Hardware”