Boomboxes are one of those status symbols that define the 1980s and part of the 1990s, being both a miracle of integration and the best way to share your love of music with as many people as possible. Naturally, this led Joe Grand to figure that it would make it a perfect subject for a modern take on such an iconic device. The primary inspiration for this came from a piezo speaker developed by TDK called the ‘PiezoListen’. These are piezo devices that can be less than a millimeter thick, while still claiming to reproduce a broad range of audio frequencies.
Just having these speakers is only part of the solution, of course, which led Joe down the rabbithole of not only figuring out the components that should go into the system, but also how to get it all on a single PCB and see how far one can push different solder mask colors with an appropriately boombox-like design. At its core is a Raspberry Pi Zero 2 W that runs Mopidy, to provide music server functionality. Also added are some RGB lighting and touch controls.
[Chris Combs] is a full time artist who loves using technology to create unique art projects and has been building blinky artwork since about a decade now. In his 2022 Supercon talk “Art-World Compatibility Layer: How to Hang and Sell Your Blinky Goodness as Art” (Slides, PDF), [Chris] takes us behind the scenes and shows us how to turn our blinky doodads in to coveted art works. There is a big difference between a project that just works, and a work of art, and it’s the attention to small details that differentiates the two.
Just like the field of engineering and technology, the art world has its own jargon and requires knowledge of essential skills that make it intimidating to newcomers. It’s not very easy to define what makes an artwork “art” or even “Art”, and sometimes it’s difficult to distinguish if you are looking at a child’s scrawls or a master’s brushstrokes. But there are a few distinguishing requirements that a piece of artwork, particularly one revolving around the use of technology, must meet.
Well folks, we made it through another one. While it would be a stretch to call 2022 a good year for those of us in the hacking and making community, the light at the end of the tunnel does seem decidedly brighter now than it did this time 365 days ago. It might even be safe to show some legitimate optimism for the year ahead, but then again I was counting on my Tesla stocks to be a long-term investment, so what the hell do I know about predicting the future.
Thankfully hindsight always affords us a bit of wisdom, deservedly or otherwise. Now that 2022 is officially in the rearview mirror, it’s a good time to look back on the highs (and lows) of the last twelve months. Good or bad, these are the stories that will stick out in our collective minds when we think back on this period of our lives.
Oh sure, some might wish they could take the Men in Black route and forget these last few years ever happened, but it doesn’t work that way. In fact, given the tumultuous times we’re currently living in, it seems more likely than not that at some point we’ll find ourselves having to explain the whole thing to some future generation as they stare up at us wide-eyed around a roaring fire. Though with the way this timeline is going, the source of said fire might be the smoldering remains of an overturned urban assault robot that you just destroyed.
So while it’s still fresh in our minds, and before 2023 has a chance to impose any new disasters on us, let’s take a trip back through some of the biggest stories and themes of the last year.
The return of Supercon is taking place in just a month. We’ve got 45 fantastic talks and workshops planned for the three-day weekend, and they are as varied and inspiring as the Hackaday community itself. From molecules to military connectors, here’s an even dozen talks to whet your appetite.
Thus far, the vast majority of human photographic output has been two-dimensional. 3D displays have come and gone in various forms over the years, but as technology progresses, we’re beginning to see more and more immersive display technologies. Of course, to use these displays requires content, and capturing that content in three dimensions requires special tools and techniques. Kim Pimmel came down to Hackaday Superconference to give us a talk on the current state of the art in advanced AR and VR camera technologies.
Kim has plenty of experience with advanced displays, with an impressive resume in the field. Having worked on Microsoft’s Holo Lens, he now leads Adobe’s Aero project, an AR app aimed at creatives. Kim’s journey began at a young age, first experimenting with his family’s Yashica 35mm camera, where he discovered a love for capturing images. Over the years, he experimented with a wide variety of gear, receiving a Canon DSLR from his wife as a gift, and later tinkering with the Stereorealist 35mm 3D camera. The latter led to Kim’s growing obsession with three-dimensional capture techniques.
Through his work in the field of AR and VR displays, Kim became familiar with the combination of the Ricoh Theta S 360 degree camera and the Oculus Rift headset. This allowed users to essentially sit inside a photo sphere, and see the image around them in three dimensions. While this was compelling, [Kim] noted that a lot of 360 degree content has issues with framing. There’s no way to guide the observer towards the part of the image you want them to see.
PCB badges have exploded in popularity in recent years. Starting out as a fun token of entry to a conference, they’re now being developed by all manner of independent groups, with DEFCON serving as the heart of the #badgelife movement. After DEFCON 26, Kate Morris and associates decided to undertake the development of their own badge, to celebrate the 50th anniversary of the Apollo landing. Kate’s talk at the 2019 Hackaday Superconference serves to tell the tale of creating a retro game to run on a badge platform.
Mihir Shah has designed many a PCB in his time. However, when working through the development process, he grew tired of the messy, antiquated methods of communicating design data with his team. Annotating photos is slow and cumbersome, while sending board design files requires everyone to use the same software and be up to speed. Mihir thinks he has a much better solution by the name of InspectAR, it’s an augmented reality platform that lets you see inside the circuit board and beyond which he demoed during the 2019 Hackaday Superconference.
The idea of InspectAR is to use augmented reality to help work with and debug electronics. It’s a powerful suite of tools that enable the live overlay of graphics on a video feed of a circuit board, enabling the user to quickly and effectively trace signals, identify components, and get an idea of what’s what. Usable with a smartphone or a webcam, the aim is to improve collaboration and communication between engineers by giving everyone a tool that can easily show them what’s going on, without requiring everyone involved to run a fully-fledged and expensive electronics design package.
The Supercon talk served to demonstrate some of the capabilities of InspectAR with an Arduino Uno. With a few clicks, different pins and signals can be highlighted on the board as Mihir twirls it between his fingers. Using ground as an example, Mihir first highlights the entire signal. This looks a little messy, with the large ground plane making it difficult to see exactly what’s going on. Using an example of needing a point to attach to for an oscilloscope probe, [Mihir] instead switches to pad-only mode, clearly revealing places where the user can find the signal on bare pads on the PCB. This kind of attention to detail shows the strong usability ethos behind the development of InspectAR, and we can already imagine finding it invaluable when working with unfamiliar boards. There’s also the possibility to highlight different components and display metadata — which should make finding assembly errors a cinch. It could also be useful for quickly bringing up datasheets on relevant chips where necessary.
Obviously, the electronic design space is a fragmented one, with plenty of competing software in the market. Whether you’re an Eagle diehard, Altium fanatic, or a KiCad fan, it’s possible to get things working with InspectAR. Mihir and the team are currently operating out of office space courtesy of Autodesk, who saw the value in the project and have supported its early steps. The software is available free for users to try, with several popular boards available to test. As a party piece for Supercon, our very own Hackaday badge is available if you’d like to give it a spin, along with several Arduino boards, too. We can’t wait to see what comes next, and fully expect to end up using InspectAR ourselves when hacking away at a fresh run of boards!